Raiders of the Wastes
=====================
Escalating, wealth-scaled bandit raids for Ascent of Ashes.

Bandits raid your settlement automatically. Raids start small — a lone raider —
and grow as your colony does: the more colonists and goods (loose AND stockpiled)
you accumulate, the larger the raids. After a short grace period, attacks arrive
on a randomized timer. Raiders march on your colony and fight whoever they
find there, using the game's own group combat AI.

Requires the AshForge Mod Loader — enable it from the AshForge Hub.

Settings
--------
Difficulty is tuned in:  mods/AshRaiders/settings.txt
(Created on first launch. Edit values, save, reload the game.)

  Enabled              on/off
  DaysBeforeFirstRaid  grace period before the first raid
  MinDaysBetween /
  MaxDaysBetween       randomized gap between raids
  BaseRaiders          floor (1 = "start with one")
  MaxRaiders           cap on raid size
  FreeWealth           wealth below which raids stay at BaseRaiders
  WealthPerRaider      extra wealth needed per additional raider
  Difficulty           global multiplier on raid size
  PawnWealth /
  ItemWealth           how much a colonist / each item unit counts toward wealth

Raid frequency, difficulty and an on/off switch are also in ESC > Mod Settings > Raiders.

— The AshForge Team
