Raiders of the Wastes
=====================
Escalating, wealth-scaled bandit raids for Ascent of Ashes.

Bandits raid your settlement automatically. Raids start small — a lone raider —
and grow as your colony does: the more colonists and goods (loose AND stockpiled)
you accumulate, the larger the raids. After a short grace period, attacks arrive
on a randomized timer.

Requires the AshForge Mod Loader — enable it from the AshForge Hub.

Settings
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Difficulty is tuned in:  mods/AshRaiders/settings.txt
(Created on first launch. Edit values, save, reload the game.)

  Enabled              on/off
  DaysBeforeFirstRaid  grace period before the first raid
  MinDaysBetween /
  MaxDaysBetween       randomized gap between raids
  BaseRaiders          floor (1 = "start with one")
  MaxRaiders           cap on raid size
  FreeWealth           wealth below which raids stay at BaseRaiders
  WealthPerRaider      extra wealth needed per additional raider
  Difficulty           global multiplier on raid size
  PawnWealth /
  ItemWealth           how much a colonist / each item unit counts toward wealth

Dev key
-------
  K  — force a raid right now, scaled to your current wealth (handy for testing).

An in-game difficulty options menu is coming in a future update.

— The AshForge Team
